Shader / Graphics Demo

 

This scene creator is a demonstration I have created to show off graphics & shaders. It was made using C++ in collaboration with OpenGL. Ray casting has been used for mouse picking, allowing for 3D cursor to sphere collisions.

The user is able to select from a range of models. Translate, rotate or scale everything. Modify the textures / materials and add lighting. Windows handling is also used so scenes are able to be saved & loaded using binary files.